![]() ![]() Use source control at all times so that you can trivially revert if you miss a critical step and damage your project.Contact: Unity FBX Exporter is a simple FBX writer designed to export static objects from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached. If you are NOT using source control while you do this, renaming files is an EXTREMELY dangerous process. now rename the actual classes, and MAKE SURE THE FILE NAMES DO NOT CHANGE! in Unity do Assets -> Open C# Project to reopen Visual Studio It is super-easy to inadvertently change it by renaming outside of Unity. Some info about Missing script warnings, GUIDs, renaming GUIDs, etc:ĮVERYTHING in Unity is connected to the above GUID, which is stored ONLY in the metafile. It's the GUID in the meta file that connects everything: "Use source control or you will be really sad sooner or later." - StarManta on the Unit圓D forum boardsĬlick to expand.Hoping to god is also not a great strategy, and in this particular case, beware that Unity almost never cares about your asset names. It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Generally setting Unity up (includes above. Share/Sharing source code between projects: Using fine-grained source control as you work to refine your engineering: Here's how I use git in one of my games, Jetpack Kurt: You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.Īs far as configuring Unity to play nice with git, keep this in mind: Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.). I urge you to immediately start using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work. I attempted to reimport with the right-click menu to no avail.ġ) Close the project, delete that version of the font and drag a duplicate in and hope to god that all the references keep the font as long as the name is exactly the same.Ģ) replace the font then re-add the references all at once by searching for textmeshprougui in the hierarchy and selecting all.Īre these good options? Does one have a better chance than the other? Does anyone know why this would happen in the first place? Maybe there's another option? I'm scared to do anything because I have a couple hundred references to the font and don't want to waste a day replacing them if the problem is something else.Ĭlick to expand.Nobody should work like this in the year 2022. The error has only been popping for 2 weeks. ![]() I can look at the ttf file and see the apostrophe is still there, and the font works fine in other projects. I've been using this project and font for almost 2 years now. Yesterday I finally noticed that all my text has lost any and all apostrophes. This error has been popping up like crazy for me.
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